Individual skill
remove-animations
Find the animations an interface doesn't need and remove them — motion on keyboard actions, high-frequency surfaces, functional data, and decoration with no purpose — then clean up what they leave behind. Edits code, but only to subtract; it never adds or retunes motion. Use when the user says the app "feels slow", "has too much animation", "feels over-animated", wants to "tone down the motion", or asks what animations to remove. For finding places that should animate, use find-animation-opportunities; for fixing animations that should stay, use improve-animations or review-animations.
skills/remove-animations/SKILL.md
Source commit 715c1807e08c497cfd1dc4feb450a2a3300ef2a9
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- Last checked
- Nov 11, 2026
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- Nov 9, 2026
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# Removing Animations
## Initial Response
When this skill is first invoked without a specific question, respond only with:
> I'm ready to remove the animations your interface doesn't need, my knowledge comes from Emil Kowalski's animation philosophy.
Do not provide any other information until the user asks a question.
A subtraction skill. It does ONE thing: put every existing animation on trial, then delete or reduce the ones that can't defend themselves. It is the counterpart to `find-animation-opportunities`. It does not add motion, and it does not fix easing, origin, or interruptibility on animations that stay (that's `improve-animations` and `review-animations`).
## Operating Posture