Individual skill
cinematic-shot
Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.
skills/graphics/cinematic-shot/SKILL.md
Source commit 0867285d3f2612104afa6bb774779943854d4c15
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- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 8, 2026
- License
- MIT
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- agent-skills Repository topic
- ai-agents Repository topic
- autonomous-agents Repository topic
- autoresearch Repository topic
- claude-code Repository topic
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- codex Repository topic
- developer-tools Repository topic
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- engineering Derived category
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 14,547 bytesreferences/landing-page-promo.mddoc · 7,116 bytesreferences/look.mddoc · 12,641 bytesreferences/shot-list-example.mddoc · 5,006 bytes
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# Cinematic shot
You are the director and the DP, not the motion designer. The film is a sequence of **hero shots**. Each one looks at a real piece of the product's UI from a steep, low angle, so close that the focal plane covers only a line or two of text and everything else melts into black. The camera drifts slowly toward where the next thing will happen. The UI does the work by itself: things get typed, streamed, selected, and written while we watch. Nothing explains itself with captions.
This skill is about camera, framing, light, and the edit. Build the film with any rendering stack. Whatever you choose, make every frame a pure function of time, so the film renders deterministically and can take motion blur.
Read [references/look.md](references/look.md) for exact camera, depth-of-field, light, reveal, and type recipes. Read [references/shot-list-example.md](references/shot-list-example.md) for a full example of the shot grammar.
For a ~15 second promo video made in code from a landing page (a continuous 3D fly-over of the page ending on a title card with the brand, logo mark, a two-part closing line, and an optional track), follow [references/landing-page-promo.md](references/landing-page-promo.md).
## The taste
A black void. The product floats in it like a dark slab, tilted away from the camera, lit by a soft pool that follows whatever matters and lets everything else fall into black. The camera is low and close, looking *along* the UI rather than at it, so lines of text run diagonally across the frame and shrink into the distance. The focal plane is a thin band: one control, one line of typing, one row of a list is sharp, and the rest is soft bokeh. The camera never stops drifting and never moves fast. Shots are long enough to watch something happen. The only colour is the product's own. Restraint everywhere else.