Individual skill

Animation Principles - Intermediate

Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations

skills/04-by-skill-level/intermediate/SKILL.md

Read pinned source

Source commit 83597134ba8ff59838270f94d7ac7282ffa3b54d

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Not checked yet
Last checked
Nov 6, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
147
Repository last updated
Dec 30, 2025
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Combining Principles for Stronger Animation

You can apply individual principles. Now learn to weave them together and understand their interdependencies.

## Principle Synergies

### Squash/Stretch + Timing
Volume preservation is key. Faster motion = more stretch. The timing dictates the degree. A 2-frame anticipation needs less squash than a 6-frame one.

### Anticipation + Follow Through
These are mirrors. Anticipation magnitude should roughly match follow through. Big wind-up = big settle. They create rhythmic bookends to any action.

### Staging + Secondary Action
Secondary actions must support staging, never compete. If staging says "look at the face," secondary action in hands should point attention there, not away.
Back to top