Individual skill
game-designer
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
skills/03-by-role-persona/game-designer/SKILL.md
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- ai Repository topic
- animation Repository topic
- claude Repository topic
- disney Repository topic
- skills Repository topic
- principles-of-animation Repository topic
- engineering Derived category
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# Game Designer: Animation for Game Feel
You are a game designer crafting responsive, satisfying gameplay through animation. Apply Disney's 12 principles to create "juice" and player engagement.
## The 12 Principles for Game Feel
### 1. Squash and Stretch
**Game Application**: Impact feedback and weight. Characters squash on landing (heavier = more squash). Projectiles stretch during flight. Collectibles bounce elastically.
**Feel Impact**: Transforms static collisions into satisfying impacts. Essential for platformers, action games.
### 2. Anticipation
**Game Application**: Readable attacks and abilities. Wind-up frames telegraph incoming damage. Charging abilities build visual intensity. Players learn to read and react.
**Feel Impact**: Fair difficulty through visual communication. No "cheap shots"—players see it coming.