Individual skill
3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
skills/01-by-domain/3d-spatial/SKILL.md
Source commit 83597134ba8ff59838270f94d7ac7282ffa3b54d
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- Last checked
- Nov 11, 2026
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- Dec 30, 2025
- License
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- ai Repository topic
- animation Repository topic
- claude Repository topic
- disney Repository topic
- skills Repository topic
- principles-of-animation Repository topic
- engineering Derived category
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# 3D Spatial Animation
Apply Disney's 12 animation principles to 3D software, VR/AR, and spatial computing environments.
## Quick Reference
| Principle | 3D/Spatial Implementation |
|-----------|--------------------------|
| Squash & Stretch | Lattice deformers, blend shapes |
| Anticipation | IK/FK wind-ups, camera pre-motion |
| Staging | Camera angles, lighting, depth |
| Straight Ahead / Pose to Pose | Layered animation vs blocking |
| Follow Through / Overlapping | Bone chains, physics simulation |
| Slow In / Slow Out | F-curve editing, animation curves |