Individual skill
Animation Principles - Universal Reference
Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
skills/04-by-skill-level/universal-reference/SKILL.md
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- ai Repository topic
- animation Repository topic
- claude Repository topic
- disney Repository topic
- skills Repository topic
- principles-of-animation Repository topic
- engineering Derived category
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# Animation Principles - Universal Reference
Disney's 12 principles work at every skill level. Here's each principle with scalable depth.
## 1. Squash and Stretch
**Core idea:** Objects deform to show motion and impact.
**Beginner:** Ball flattens when it hits ground.
**Advanced:** Volume must remain constant. Facial animation uses micro-squash for expression.
**Key insight:** Even "rigid" objects can use the principle through camera shake or motion blur.
## 2. Anticipation
**Core idea:** Prepare the viewer for action.