Individual skill

game-development

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

skills/01-by-domain/game-development/SKILL.md

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# Game Development Animation

Apply Disney's 12 animation principles to game engines, player feedback, and interactive entertainment.

## Quick Reference

| Principle | Game Implementation |
|-----------|---------------------|
| Squash & Stretch | Character deformation, impact frames |
| Anticipation | Wind-up animations, charge indicators |
| Staging | Camera focus, environmental cues |
| Straight Ahead / Pose to Pose | Procedural vs keyframed animation |
| Follow Through / Overlapping | Capes, hair, weapon trails |
| Slow In / Slow Out | Animation curves, attack/recovery |
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