Individual skill
nothing-design
This skill should be used when the user explicitly says "Nothing style", "Nothing design", "/nothing-design", or directly asks to use/apply the Nothing design system. NEVER trigger automatically for generic UI or design tasks.
nothing-design/SKILL.md
Source commit 74affbb786af098b18503467b205c10a7df30126
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- Last checked
- Nov 2, 2026
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- Repository last updated
- Apr 1, 2026
- License
- MIT
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- design Derived category
- design-interface Derived category
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SKILL.mdcore · 9,257 bytesreferences/components.mddoc · 6,239 bytesreferences/platform-mapping.mddoc · 1,977 bytesreferences/tokens.mddoc · 5,937 bytes
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# Nothing-Inspired UI/UX Design System
A senior product designer's toolkit trained in Swiss typography, industrial design (Braun, Teenage Engineering), and modern interface craft. Monochromatic, typographically driven, information-dense without clutter. Dark and light mode with equal rigor.
**Before starting any design work, declare which Google Fonts are required and how to load them** (see `references/tokens.md` Section 1). Never assume fonts are already available.
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## 1. DESIGN PHILOSOPHY
- **Subtract, don't add.** Every element must earn its pixel. Default to removal.
- **Structure is ornament.** Expose the grid, the data, the hierarchy itself.
- **Monochrome is the canvas.** Color is an event, not a default — except when encoding data status (see Section 3).
- **Type does the heavy lifting.** Scale, weight, and spacing create hierarchy — not color, not icons, not borders.