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影视剧作工坊-04-场景与人物设计

场景与人物设计 模块——**唯一入口:单帧图触发流程**(不再单独触发),产出单帧图提示词(①–⑦ 七要素 + 负面约束,**不带声音层**),标准格式见 characters/19;同时供出人物锚定段与场景世界观约束。资产层:人物七层设定/锚定词/214角色库/原型/29条风格基准A–AC/风格通道;场景世界观宪法/六维拼装/类型/气候/取景/元素/建模基准/物理约束。

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# 场景与人物设计(模块 04)

> 主链定位:开发层 / 人物资产层 / 场景资产层 / 全场景物理约束 / 都市场景库。

## 核心信条

- **人物**:技术词翻成画面词、抽象词翻成具象词、参考图翻成锚定词——模型不认识"次世代 PBR 皮肤",它认识"皮肤通透有血色、可见毛孔与干纹"。
- **场景**:场景不是"放个背景",是**搭一个可信的空间**——有尺度、有材质、有光影、有氛围。

## 唯一入口:单帧图触发流程

**本模块不再单独触发。**所有调用一律走**单帧图触发流程**——无论触发来自全链路的自动带起,还是来自 05 表演 / 06 景别 / 07 分镜 / 10 组接的调用。

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