Individual skill

影视剧作工坊-06-景别构图机位灯光

景别构图机位灯光 模块——四层总纲(景别/机位角度/构图/灯光)决定单镜画面语言;含空间约束六层体系(GEO 场景布局/定场 wide/计数头/走位扩展记法)、CL 镜头语言标准逻辑引擎与焦距库。

backend/builtin/影视剧作工坊/影视剧作工坊-06-景别构图机位灯光/SKILL.md

Read pinned source

Source commit 4d25e4a547fccdf8bf9bded53939a3378708ebb6

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Instructions only
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
1,748
Repository last updated
Nov 10, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt
# 景别、构图、机位与灯光(模块 06)

> 主链定位:画面坐标系 / 空间约束与构图词汇 / V4 构图引擎 / 物理灯光与夜景语域。

## 核心原则(四件事各管一层)

- **景别** —— 控制主体在画面中占多大、可见多少环境。按"要表现的是世界、角色还是细节"来选。
- **机位角度** —— 控制摄影机与主体的垂直与空间关系。**角度就是情绪解读**:仰拍=力量,俯视=脆弱,荷兰角=不安,虫瞰=超现实。
- **构图** —— 三者的叠加与编排。最强的提示词把景别、角度、运动暗示(静帧)或镜头运动(视频)**全部点名**,再以光线与风格收尾。
- **灯光** —— 四条纪律:
  1. **点名光源,不点名情绪** —— "有情绪的""戏剧化的""电影感的"只能被模型近似;被点名的物理机制才能被一致地渲染。单靠"低调布光"不够——它只说了有多暗,没说光从哪里来。
  2. **光是场景中的物理事件** —— 说明光源位置、它从哪些表面反射、由此形成的阴影几何。
  3. **相邻镜头没有共同的起点观感** —— 每条生成素材都自带出厂调色,跨镜头的灯光统一靠逐字重复与全局前缀锁定。
  4. **整合时超出色彩层面** —— 只做色彩匹配是最常见的"像贴上去的"失败;主光方向、环境反光、大气、边缘落地要一起匹配。
Back to top