Individual skill
世界观美术设定
通用美术设定/世界观skill(跨项目通用,与任何具体项目解耦)。负责世界与场景的内容设计:世界观构建(核心法则/系统/历史/文化/语言/神话)+ 美术设定(建筑/服装/器物/色彩/地标/视觉母题)+ 场景设定图prompt生成,输出 world bible(世界宪法),以及对现成世界设定的诊断修复。理论内核:为一个故事建造一个本身就成立的世界——四轴(可信/独特/表意/情绪基调)分两组三层设计结构(内核/系统/视觉)。 触发词:世界观、世界构建、worldbuilding、美术设定、设定集、场景设计、scene design、环境设计、世界设定、setting、world bible、世界宪法、场景设定图、场景概念图、地标设计、架空世界、世界规则、文化设定、世界圣经。 当用户说「搭一个世界」「设计这个世界/场景」「世界观立不住/没特点」「这个设定不可信」「出场景设定图」时也应触发。
backend/builtin/世界观美术设定/SKILL.md
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- Last checked
- Nov 9, 2026
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## 〇、宪章
### 0.1 顶层定义与测量
**世界设定要做的事:为一个故事,建造一个本身就成立的世界。**
这句话有两个目标:世界作为客体要自身成立(可信、独特),世界作为叙事载体要为故事服务(表意、情绪基调)。世界是系统不是单一主体,所以没有像角色"彻底是自己"那样的单一根。
测量原则沿用套件惯例:好坏以观众端可观测效应定义。世界的好体现为四种观众反应——相信它(可信)、记住它(独特)、读懂它在说什么(表意)、被它的氛围感染(情绪基调)。
### 0.2 双目标结构(四轴分两组,可信是地基)
| 组 | 轴 | 性质 |
| --------------- | ------- | --- |