Individual skill
视听理论基础
搞懂声音与画面为什么动人:视听契约、声画对位、同步合成与三种聆听模式。当剪辑配音总觉得'不对劲'却说不出为什么,或想建立视听判断力时调用。
backend/builtin/视听理论基础/SKILL.md
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SKILL.mdcore · 6,143 bytescards/avs-acousmetre.mddoc · 1,837 bytescards/avs-audio-poetics.mddoc · 1,971 bytescards/avs-audiovisual-contract.mddoc · 2,045 bytescards/avs-audiovisual-scene.mddoc · 1,955 bytescards/avs-synchresis.mddoc · 1,849 bytescards/avs-three-listening-modes.mddoc · 1,947 bytescards/ibe-blink-theory.mddoc · 2,184 bytescards/ibe-decisive-moment.mddoc · 1,845 bytescards/ibe-misdirection.mddoc · 1,799 bytescards/ibe-rule-of-six.mddoc · 1,959 bytescards/ibe-seeing-around-edge.mddoc · 1,836 bytescards/ibe-sound-first.mddoc · 1,911 bytes
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# 视听理论:声画对位/聚合/视听契约
> 本包由 12 张方法论重铸卡汇编重铸(卡片明细与出处见各卡 frontmatter 的 source_card / source_book)。
## 何时调用
当声音与画面关系的理论地基时调用(本包由 12 张方法论卡汇编而成,整理自)。核心能力:视听理论:声画对位/聚合/视听契约。关键触发:“这声音哪来的”、“没动态就不能剪”、“睡一觉后的清醒”、“角色从哪来”。工位边界:本包负责创作方法论层;提示词语法与模型参数走影策官方市场技能,两者接力不抢戏。
## 本包交付什么
用户提出需求时,本包最终交付:
1. **声画关系诊断(对位 / 同步合成 / 声学蒙太奇)**
2. **声音设计清单(因果聆听 /语义聆听/还原聆听)**