Individual skill

影视剧作工坊-09-音效

音效 模块——背景音 / 对白 / 配乐 / 对白与口型(独立一级模块);四层音频(对白/音效/环境音/BGM)、内联法与专门块法、逐模型音频实践、口型同步与词预算、卡点与静默纪律。

backend/builtin/影视剧作工坊/影视剧作工坊-09-音效/SKILL.md

Read pinned source

Source commit 4d25e4a547fccdf8bf9bded53939a3378708ebb6

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
Yes
Observed behavior
Instructions only
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

Standard SKILL.md format has not been attested at this commit. No installation command is available; inspect the source.

Repository context

Repository stars (not skill ratings)
1,737
Repository last updated
Nov 8, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt
# 音效(模块 09)

> 主链定位:背景音 / 对白 / 配乐 / 对白与口型(独立一级模块)。

## 做什么

把**声音**当作与画面平等的一等元素来导演,产出可进入提示词的**并行音轨**,而不是给画面配一个背景垫。

四条纪律贯穿本模块:

1. **音频是并行轨道,不是画面附庸**——对白、音效、环境音、BGM 四层**分开描述**,各自点名内容、时机与空间感;混成一团"有氛围的音乐"会让模型随机分配。
2. **音乐不铺满**——场景音乐过满、无源音乐起止随意会让观众疲劳,并削弱画面自身的判断力;**留出安静的时刻让环境声与画面自己说话**。
3. **只在情绪手段做不到的地方才引入音乐**——用音乐去修补、粉饰失败素材是最庸俗也最无效的做法;理想状态是"一两个非常鲜明的音符"。
4. **信赖现实本身的音响**——自然音响(風声、浪涛、发报机、树叶声)优先于专门谱写的配乐;声音不必与画面形象对应,只需与心理效果对应。
Back to top