Individual skill
影视剧作工坊-09-音效
音效 模块——背景音 / 对白 / 配乐 / 对白与口型(独立一级模块);四层音频(对白/音效/环境音/BGM)、内联法与专门块法、逐模型音频实践、口型同步与词预算、卡点与静默纪律。
backend/builtin/影视剧作工坊/影视剧作工坊-09-音效/SKILL.md
Source commit 4d25e4a547fccdf8bf9bded53939a3378708ebb6
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,737
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- engineering Derived category
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SKILL.mdcore · 8,560 bytesaudio/01-对白.mddoc · 13,583 bytesaudio/02-环境音.mddoc · 4,750 bytesaudio/03-配乐.mddoc · 18,548 bytesaudio/04-口型对白匹配.mddoc · 12,783 bytesaudio/05-后期音乐与声音设计.mddoc · 18,352 bytesaudio/06-声音与BGM.mddoc · 4,497 bytesengine/E09-音效.mddoc · 6,973 bytes
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# 音效(模块 09)
> 主链定位:背景音 / 对白 / 配乐 / 对白与口型(独立一级模块)。
## 做什么
把**声音**当作与画面平等的一等元素来导演,产出可进入提示词的**并行音轨**,而不是给画面配一个背景垫。
四条纪律贯穿本模块:
1. **音频是并行轨道,不是画面附庸**——对白、音效、环境音、BGM 四层**分开描述**,各自点名内容、时机与空间感;混成一团"有氛围的音乐"会让模型随机分配。
2. **音乐不铺满**——场景音乐过满、无源音乐起止随意会让观众疲劳,并削弱画面自身的判断力;**留出安静的时刻让环境声与画面自己说话**。
3. **只在情绪手段做不到的地方才引入音乐**——用音乐去修补、粉饰失败素材是最庸俗也最无效的做法;理想状态是"一两个非常鲜明的音符"。
4. **信赖现实本身的音响**——自然音响(風声、浪涛、发报机、树叶声)优先于专门谱写的配乐;声音不必与画面形象对应,只需与心理效果对应。