Individual skill
mesh-ops
Cross-adapter polygon modeling recipe pack for the shared cross-DCC modeling vocabulary. Structured RECIPES.yaml entries for primitive creation, hard-surface edits, topology cleanup, UV generation, radial arraying, and material assignment. Reusable by every DCC adapter's mesh-ops skill (maya, blender, houdini, 3dsmax, and custom hosts) before falling back to raw scripting.
skills/mesh-ops/SKILL.md
Source commit bcd69852790ee657b7543e83b122ea2cb965beb5
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- Last checked
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- Repository last updated
- Nov 7, 2026
- License
- MIT
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- ai-agents Repository topic
- automation Repository topic
- blender Repository topic
- dcc Repository topic
- houdini Repository topic
- maya Repository topic
- mcp Repository topic
- model-context-protocol Repository topic
- photoshop Repository topic
- pyo3 Repository topic
- engineering Derived category
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RECIPES.yamlasset · 31,318 bytesSKILL.mdcore · 5,709 bytes
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# mesh-ops
Cross-adapter polygon modeling recipes for the shared cross-DCC modeling
vocabulary. Every recipe is a DCC-agnostic plan: a validated `inputs_schema`,
an ordered list of `steps` that dispatch the canonical `mesh_ops__<verb>` tool,
a Draft 2020-12 `output_contract`, and a `toolset_profiles: [mesh-ops]`
binding.
## How to use
1. `recipes__list` with `skill: mesh-ops` to see the available recipes.
2. `recipes__get` a recipe to read its `inputs_schema`, `steps`, and
`output_contract`.
3. `recipes__validate` candidate inputs against the recipe schema before