Individual skill
ux-design
UX pass for one feature of a macOS app, covering names, flow, where it opens (inline, popover, sheet, window, alert), states, words, hover help, accessibility, and AI features. Use before coding a story that adds a screen, an action, or text, when user-stories or improve-loop call it, or when the user asks for a UX review, clearer wording, better names, or whether something should be a modal.
skills/design/ux-design/SKILL.md
Source commit 22dc792ea040a35270c219c669f626594267aa1f
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- Last checked
- Nov 10, 2026
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Repository context
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- 1,758
- Repository last updated
- Nov 5, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- liquid-glass Repository topic
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- macos-app Repository topic
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Browse files
SKILL.mdcore · 7,348 bytesaccessibility.mddoc · 6,869 bytesagents/openai.yamlasset · 120 bytesai-features.mddoc · 2,450 bytespresentation.mddoc · 7,413 byteswriting.mddoc · 7,508 bytes
Read excerpt
# UX design
A feature that works can still confuse people. This pass decides what
things are called, how a person moves through the feature, where it opens,
and what it says, before any code exists.
Run it once per story that adds a screen, an action, or words. The output
is a `UX:` block in the story in `docs/STORIES.md`, plus new terms in
`docs/GLOSSARY.md`. To review a built screen, run the same steps against
its snapshot and list what fails, most serious first.
## 0. Read
Read `docs/BRIEF.md`, `docs/GLOSSARY.md` (create it if missing), the story,