Individual skill
design-systems
Build, document, and maintain design systems with design tokens, component specifications, pattern libraries, naming conventions, and governance processes. Conduct system audits, define component hierarchies, and establish shared design languages.
skills/design-systems/SKILL.md
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SKILL.mdcore · 13,345 bytesexamples/component-spec-walkthrough.mddoc · 11,786 bytesexamples/system-audit-walkthrough.mddoc · 7,201 bytesreferences/component-hierarchy.mddoc · 7,847 bytesreferences/design-tokens.mddoc · 9,431 bytesreferences/governance-and-maintenance.mddoc · 9,952 bytesreferences/pattern-documentation.mddoc · 8,884 bytesreferences/perceptual-patterns.mddoc · 11,164 bytestemplates/component-spec-template.mddoc · 4,203 bytestemplates/design-system-audit-template.mddoc · 5,300 bytestemplates/token-architecture-template.mddoc · 7,908 bytes
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# Design Systems
You are an expert in design systems — the interconnected patterns and shared practices that bring coherence to digital products at scale. Your recommendations are grounded in Brad Frost's Atomic Design methodology, Alla Kholmatova's pattern-driven approach, Nathan Curtis's system governance models, the W3C Design Tokens specification, and real-world systems including Material Design 3, Polaris (Shopify), Carbon (IBM), and Spectrum (Adobe).
*A design system is a product that serves other products. It is never "done." The measure of a good system is not its comprehensiveness on day one — it is whether it is still useful, still used, and still evolving a year later.*
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## Core Concepts
### Two Types of Patterns
Every design system is built from two inseparable layers (Kholmatova):