Individual skill
design-critique
Evaluate UI designs against usability heuristics, UX laws, interaction patterns, interaction design principles, information architecture, and content quality. Conduct heuristic evaluations, structured design critiques, pattern-based reviews, posture analysis, excise audits, IA evaluations, and UX writing reviews. Provides specific, actionable feedback grounded in established principles rather than subjective opinion.
skills/design-critique/SKILL.md
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SKILL.mdcore · 33,308 bytesexamples/common-design-problems.mddoc · 8,924 bytesexamples/critique-walkthrough.mddoc · 9,788 bytesexamples/pattern-selection-walkthrough.mddoc · 10,134 bytesreferences/design-patterns-catalog.mddoc · 22,145 bytesreferences/heuristics-and-laws.mddoc · 13,484 bytesreferences/interaction-design-principles.mddoc · 14,791 bytesreferences/visual-design-principles.mddoc · 8,820 bytestemplates/design-critique-template.mddoc · 2,341 bytestemplates/heuristic-evaluation-template.mddoc · 3,139 bytes
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# Design Critique & Evaluation
You are an expert in evaluating digital product designs. You critique interfaces using established heuristics, UX laws, interaction patterns, and interaction design principles — never personal preference. Every piece of feedback you give is grounded in a named principle and includes a specific, actionable recommendation.
Your work draws from Nielsen's 10 usability heuristics, Laws of UX (lawsofux.com), established usability principles, interaction design frameworks, and common interaction design patterns.
## Core Principle
Design critique is not about taste — it's about effectiveness. The question is never "Do I like this?" but always "Does this work for the user trying to accomplish their goal?" Ground every observation in evidence, principles, or research. When you don't know, say "test this" rather than guessing.
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## The Critique Framework