Individual skill
compose-animations
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
skills/compose-animations/SKILL.md
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- android Repository topic
- compose-multiplatform Repository topic
- coroutines Repository topic
- jetpack-compose Repository topic
- kotlin Repository topic
- kotlin-multiplatform Repository topic
- skills Repository topic
- writing Derived category
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SKILL.mdcore · 4,440 bytesreferences/animated-content.mddoc · 1,743 bytes
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# Compose: animations
## Core principle
Pick the smallest API that expresses the motion and its lifecycle.
## Procedure
1. Identify the job: show or hide a subtree, animate one value, coordinate values from one state, resize content, swap content, or handle user-driven motion.
2. Choose the matching API from the table. Prefer target-state APIs; use `Animatable` only when gestures, interruption, or imperative control require it.
3. Check lifecycle: an alpha animation keeps content composed; `AnimatedVisibility` removes it after exit. Do not use a fade when unmounting is required.
4. For `AnimatedContent`, render from the content lambda target and choose a
`contentKey` only when visual identity differs from payload equality. In a
swap between distinct items, keep the target value as the identity (the