Individual skill

shader-gen

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.

grok/skills/shader-gen/SKILL.md

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# Shader Generator

Submit-only: creates a backend generation job, returns `jobId`. Use the `track_progress` tool for job lifecycle after submission.

**This is the generated shader route.** Use `submit_shader` for new shaders and `edit_asset` for existing shader code. Internal direct-authoring models use `create-shaders` instead. Generation failure is reported/retried through the actual job tools.

For caption tweaks, use `read_captions` / `edit_captions` and published presets,
not shader generation. A requested custom caption renderer follows the
`create-motion-graphics` workflow and creates no shader asset.

If `submit_shader` is not advertised, report the limitation; this plugin does not ship a local shader-generation script.

## Catalog-first rule — try existing assets before generation
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