Individual skill
axiom-games
Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.
axiom-codex/skills/axiom-games/SKILL.md
Source commit 1747cc878de13bebdd6de4dfd0daf447fed99a81
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 1,257
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- engineering Derived category
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SKILL.mdcore · 12,505 bytesSKILL.mdcore · 12,505 bytesagents/openai.yamlasset · 178 bytesskills/game-input.mddoc · 24,310 bytesskills/spritekit-diag.mddoc · 17,029 bytesskills/spritekit-ref.mddoc · 21,414 bytesskills/spritekit.mddoc · 30,589 bytes
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# Games
**You MUST use this skill for ANY game development, SpriteKit, SceneKit, RealityKit, touch controls, game controller, or interactive simulation work.**
<!-- AXIOM_AUDITOR_INLINE_BEGIN — rewritten for Codex by scripts/build-codex.ts; do not hand-edit -->
> **Auditors are skills here.** Where this router says "Launch `some-auditor` agent", invoke the
> matching Codex skill instead — same procedure, no Claude Code agent required.
>
> Available: `axiom-audit-spritekit`.
>
> The ones that shell out — builds, tests, simulators, crash symbolication — need shell access to run.
<!-- AXIOM_AUDITOR_INLINE_END -->
## Quick Reference