Individual skill
axiom-graphics
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, USD/USDZ files, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, USDKit, ProMotion.
axiom-cursor/skills/axiom-graphics/SKILL.md
Source commit 1747cc878de13bebdd6de4dfd0daf447fed99a81
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 8, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,254
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- writing Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 12,004 bytesskills/display-performance.mddoc · 22,854 bytesskills/hdr-color-ref.mddoc · 6,950 bytesskills/metal-migration-diag.mddoc · 20,271 bytesskills/metal-migration-ref.mddoc · 27,863 bytesskills/metal-migration.mddoc · 17,134 bytesskills/realitykit-diag.mddoc · 19,260 bytesskills/realitykit-ref.mddoc · 43,488 bytesskills/realitykit.mddoc · 30,964 bytesskills/resizable-rendering.mddoc · 5,198 bytesskills/scenekit-ref.mddoc · 13,178 bytesskills/scenekit.mddoc · 17,493 bytesskills/usdkit.mddoc · 7,497 bytes
Read excerpt
# Graphics
**You MUST use this skill for ANY GPU rendering, graphics programming, 3D content display, or display performance work.**
## When to Use
Use this router when:
- Porting OpenGL/OpenGL ES code to Metal
- Porting DirectX code to Metal
- Converting GLSL/HLSL shaders to Metal Shading Language
- Setting up MTKView or CAMetalLayer
- Rendering breaks or blurs when the window resizes or moves between screens
- Debugging GPU rendering issues (black screen, wrong colors, crashes)