Individual skill
video-to-audio-foley
Use for video-conditioned audio and automated Foley production: adding synchronized sound effects, ambience, impacts, footsteps, cloth, prop, and environmental audio to silent or under-sounded video using video-to-audio models, text-to-sound tools, manual spot lists, editing, rights checks, and QA.
skills/production/audio-craft/video-to-audio-foley/SKILL.md
Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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- 241
- Repository last updated
- Jul 14, 2026
- License
- MIT
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# Video-to-audio Foley
Use this skill to turn a silent, generated, animated, game, ad, social, or edit-ready video clip into a credible sound-effects bed. Treat video-to-audio (V2A) as a production accelerator, not as a finished mix. The job is to decide what should be automated, what must be hand-spotted, how to prompt and segment the model, how to preserve sync, and how to verify the result against the picture.
## Boundaries
Use automated V2A when:
- the clip is short enough for the available model or can be divided into coherent beats;
- the target is a believable first-pass Foley bed, social clip, animatic, ad temp track, game prototype, or atmospheric pass;
- the visible action has obvious sound causes such as water, footsteps, vehicles, impacts, machinery, crowd, fabric, animals, weather, UI gestures, or prop handling;
- the user can accept iteration and editorial repair.
Do not rely on automated V2A alone when: