Individual skill

deepmotion-animate-3d

Use DeepMotion Animate 3D for markerless video-to-3D human motion capture through the cloud portal, sales-gated API, or real-time SDK; covers capture planning, body/hand/face/multi-person limits, custom characters, retargeting, refinement, exports, DCC/game-engine handoff, QA, pricing, privacy, consent, and rights checks.

skills/providers/motion-capture/deepmotion-animate-3d/SKILL.md

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Jul 14, 2026
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# DeepMotion Animate 3D

Use this skill when an agent needs to turn recorded human performance video into 3D character animation with DeepMotion Animate 3D, or when planning an Animate 3D Cloud/API/Real-Time SDK mocap workflow. This is a provider skill for markerless video-to-3D motion capture, not a general 3D generation, text-to-animation, acting direction, rigging theory, or animation-polish skill.

Do not use this skill for:

- generating a 3D model, character mesh, environment, or prop from text or images;
- provider-independent animation craft, keyframe animation, mocap cleanup in Maya/Blender, or final acting polish;
- text-to-3D animation through DeepMotion SayMotion except when an API page exposes shared lifecycle patterns that must be clearly labeled as SayMotion rather than Animate 3D;
- non-human, non-humanoid, creature-specific, vehicle, cloth, or object motion capture unless the task is explicitly about testing a humanoid approximation.

## What Animate 3D Is

Documented fact, verified 2026-07-11: DeepMotion describes Animate 3D as markerless AI motion capture that converts ordinary human video into 3D animation. The product page and documentation say it can track full-body movement, facial expressions, hand gestures, and multiple subjects, with output formats including FBX, BVH, GLB, and MP4. Sources: https://www.deepmotion.com/animate-3d and https://www.deepmotion.com/doc/animate-3d.
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