Individual skill

performance-direction

Provider-independent performance direction for generated video, avatar/spokesperson clips, animation, ads, film scenes, social content, and voice-led media. Use when an agent must cast or direct synthetic performers, avatars, animated characters, talking heads, AI video characters, or voice performances; plan acting beats, objective/obstacle/action, blocking, gesture, eye-line, facial expression, body language, lip-sync, voice alignment, rehearsal prompts, iteration, continuity, consent, and performance QA.

skills/production/creative-direction/performance-direction/SKILL.md

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# Performance direction for generated media

Use performance direction to make a generated person or character appear to want something, react to pressure, and communicate through voice, face, gaze, and body. Do not ask a model for a generic emotion and hope it supplies acting. Give playable circumstances, beat-level actions, physical behavior, vocal behavior, continuity constraints, and a way to judge the take.

## Evidence stance

Documented facts used by this skill:

- Stanislavski-derived actor training commonly analyzes a role through given circumstances, tasks/objectives, actions, beats, obstacles, and physical action; for AI use, translate these into concise, playable instructions rather than academic labels. Source cross-check: [Stanislavski system overview](https://en.wikipedia.org/wiki/Stanislavski%27s_system) and [NYFA summary of Stanislavski questions](https://www.nyfa.edu/student-resources/stanislavski-in-7-steps-better-understanding-stanisklavskis-7-questions/).
- Lip-sync systems often map speech sound to visemes, not one mouth shape per phoneme. Microsoft documents visemes as visual phoneme descriptions and notes many phonemes can share one viseme; Meta's Oculus Lipsync documentation describes interpolation between visemes over time. Verified 2026-07-10: [Microsoft viseme docs](https://learn.microsoft.com/en-us/azure/ai-services/speech-service/how-to-speech-synthesis-viseme), [Meta viseme reference](https://developers.meta.com/horizon/documentation/unreal/audio-ovrlipsync-viseme-reference/).
- Professional dubbing guidance treats timing, natural language, audio level, and physical mouth/gesture sync as production constraints. Verified 2026-07-10: [Netflix films/series dubbing guidelines](https://partnerhelp.netflixstudios.com/hc/en-us/articles/11220839130771-Dubbing-Creative-Guidelines-Films-Series-English), [Netflix nonfiction simil-sync guidance](https://partnerhelp.netflixstudios.com/hc/en-us/articles/11220999686163-Dubbing-Creative-Guidelines-Nonfiction-Unscripted-English).
- Current avatar tools expose different levels of performance control: some require clean training footage and consent capture, some accept a script and avatar selection, and some offer sentiment/emotional-state controls. Verified 2026-07-10: [Synthesia Studio Avatar requirements](https://docs.synthesia.io/docs/studio-avatars), [D-ID quickstart](https://docs.d-id.com/docs/quickstart), [HeyGen Digital Twin docs](https://developers.heygen.com/generate-avatar-video).
- Current AI video prompting can include character references, longer clips, extension, and batch workflows in some providers; treat capability limits as provider- and date-specific. Verified 2026-07-10: [OpenAI Sora 2 prompting guide](https://developers.openai.com/cookbook/examples/sora/sora2_prompting_guide).
- Performer likeness, voice, and digital replica use raise consent, compensation, use-limit, storage, and disclosure duties. Verified 2026-07-10: [SAG-AFTRA AI resource page](https://www.sagaftra.org/contracts-industry-resources/member-resources/artificial-intelligence), [SAG-AFTRA Digital Replicas PDF](https://www.sagaftra.org/sites/default/files/sa_documents/DigitalReplicas.pdf), [NAVA synthetic voice guidance](https://navavoices.org/synth-ai-info/).
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