Individual skill
tencent-hunyuan3d
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.
skills/providers/3d-generation/tencent-hunyuan3d/SKILL.md
Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1
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- Yes
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- No
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- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 238
- Repository last updated
- Jul 14, 2026
- License
- MIT
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# Tencent Hunyuan3D
Hunyuan3D is Tencent's family of generative 3D models. Its defining trait is a
**two-stage, shape-then-texture pipeline**: one model generates untextured
geometry from an image (or text), a second model paints materials onto that
geometry. The family spans **open-weight releases you can self-host** and
**closed tiers available only through a hosted API**. Choosing correctly between
those two tracks — and reading the license before you ship anything commercial —
is the core production judgment this skill supports.
**All version, license, hardware, and access facts below were verified 2026-07-10.**
These are volatile; re-verify against first-party repos before relying on them.
Facts are labeled `[fact]` (documented in a primary source), `[first-party claim]`
(Tencent's own benchmark/marketing, not independently reproduced), or `[heuristic]`