Individual skill

tripo-3d

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

skills/providers/3d-generation/tripo-3d/SKILL.md

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Jul 14, 2026
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# Tripo 3D asset generation

Tripo (product of VAST AI Research; consumer brand "Tripo AI") turns text, single images, and multi-view
image sets into textured 3D meshes, then post-processes them into engine-ready assets: PBR texturing,
retopology, auto-rigging, preset animation, and format conversion. It ships as a web Studio, mobile apps,
and an async **task-based REST API** ("Tripo OpenAPI"). This skill is about producing production-usable
assets through that API and Studio.

> Evidence labels used below: **[Doc]** = official Tripo documentation/SDK; **[1P]** = first-party
> Tripo blog/marketing claim (directional, not independently verified); **[3P]** = disclosed third-party
> source; **[Heuristic]** = production judgment, not a documented guarantee. Volatile facts carry a
> **verified 2026-07-10** date; re-check them, because Tripo ships model and pricing changes frequently.

## When to use Tripo, and when not to
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