Individual skill
virtual-production-icvfx
Plan, troubleshoot, and hand off provider-independent in-camera VFX and LED volume virtual-production work, with Unreal Engine/nDisplay/Live Link awareness. Use for ICVFX suitability, LED stage geometry, frustums, tracking, lens calibration, sync, render nodes, color, lighting/reflections, artifact mitigation, rehearsal, live-composite fallback, monitoring, records, QA, and handoff. Do not use for ordinary offline post compositing, generic storyboards, or full game production.
skills/production/runtime-assembly/virtual-production-icvfx/SKILL.md
Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1
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- Yes
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- Yes
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- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
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- 241
- Repository last updated
- Jul 14, 2026
- License
- MIT
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# Virtual Production ICVFX
Use this skill when an agent must help make an in-camera VFX plan, diagnose an LED-volume shoot, prepare a stage/rehearsal/QA checklist, or translate production requirements into a practical virtual-production package. It is provider-independent: it does not assume a particular LED vendor, tracking vendor, media server, camera, or render-node brand. It is Unreal-aware because many ICVFX stages use Unreal Engine, nDisplay, Live Link, Camera Calibration, OCIO, Switchboard, Stage Monitor, Timed Data Monitor, Multi-User Editing, Remote Control, and Composure.
Do not use this skill for ordinary offline green-screen post compositing, generic storyboard advice, previs with no stage or camera-tracked final-pixel intent, full game mechanics, or general Unreal gameplay engineering.
## Source Posture
Label claims as one of these:
- **Documented fact**: backed by official documentation, standards, or vendor-neutral technical references.
- **Dated engine detail**: behavior documented for Unreal Engine documentation pages verified on 2026-07-11. Recheck before making purchase, version-lock, or stage-build decisions.
- **Production heuristic**: stage practice that is useful but must be tested with the actual camera, lens, LED, processor, tracking, sync, content, and color pipeline.
- **Observation to verify**: plausible diagnosis that needs a stage test, measurement, or vendor/stage confirmation.