Individual skill

stable-audio

Use for Stability AI Stable Audio production work: selecting Stable Audio hosted API or open-weight models, generating or editing music, loops, sound effects, foley, beds, stingers, and sonic-branding audio from text or source audio, planning rights-safe uploads, setting model parameters, polling asynchronous jobs, and reviewing generated audio for media projects.

skills/providers/sound-generation/stable-audio/SKILL.md

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# Stable Audio production guide

Stable Audio is Stability AI's generative-audio family for music and sound-design outputs, not speech, voice cloning, dialogue, or final mix/mastering. Use it when a project needs instrumental music, loops, stems/ideas, sound effects, foley-like assets, ambience, stingers, transitions, or style/continuation edits from rights-cleared audio. Route speech, dubbing, voiceover, transcript alignment, and loudness mastering to the appropriate speech/audio-post tools instead.

All volatile facts in this guide were verified on 2026-07-10 from Stability AI official pages, the Stability API OpenAPI specification, official model cards/repositories, and Stability policy pages.

## Capability map

Documented facts:

- Hosted Stability API exposes two Stable Audio route families:
  - Stable Audio 2 endpoints under `/v2beta/audio/stable-audio-2/...`, with `model` choices `stable-audio-2` and `stable-audio-2.5`.
  - Stable Audio 3 endpoints under `/v2beta/audio/stable-audio/...`, with `model=stable-audio-3`.
- Supported hosted workflows are text-to-audio, audio-to-audio, and inpainting/continuation.
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