Individual skill

motion-graphics-direction

Provider-independent motion graphics direction for AI agents producing title sequences, lower thirds, explainer graphics, product UI overlays, social ads, kinetic typography, diagrams, data callouts, brand films, and video post. Use when planning, prompting, storyboarding, specifying, implementing, reviewing, or QAing motion graphics across live footage, generated video, UI capture, data visualization, brand systems, typography, accessibility, claim integrity, runtime handoff, and iteration.

skills/production/post-production/motion-graphics-direction/SKILL.md

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# Motion Graphics Direction

Use this skill to turn a video brief into motion graphics that explain, emphasize, brand, or pace the piece. Treat motion as editorial direction: every move should reveal meaning, guide attention, clarify structure, or create a deliberate feeling.

This is provider-independent. Use it before choosing a model, renderer, animation library, editing tool, or compositing environment.

## Evidence stance

Documented facts:

- WCAG 2.2 requires web content to avoid flashes above the three-flashes threshold and documents that interaction-triggered motion should be disableable unless essential. Verified 2026-07-10 from W3C WCAG Understanding pages.
- W3C Technique C39 documents `prefers-reduced-motion` as a way to let users prevent animations. Verified 2026-07-10.
- WCAG contrast guidance sets 4.5:1 for normal text and 3:1 for large text at Level AA, with higher AAA ratios. Verified 2026-07-10.
- Apple, Material Design, Microsoft Fluent, and IBM Carbon all treat motion as a design-system behavior with purpose, timing, easing, accessibility, and consistency constraints rather than decoration. Verified 2026-07-10.
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