Individual skill

move-ai-motion-capture

Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelated to Move AI outputs.

skills/providers/motion-capture/move-ai-motion-capture/SKILL.md

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# Move AI Motion Capture

Use this skill to turn a Move AI capture request into a production-safe motion-capture plan. Move AI is a markerless human motion-capture provider; treat quality, capacity, and workflow statements here as provider claims unless a source is explicitly independent.

Verification date for volatile product facts: 2026-07-11.

## Scope boundary

Use Move AI when the task is to extract human body motion from video and deliver animation data, preview media, biomechanics data, or retargetable skeleton animation. The relevant public product split is:

- Move One: single-camera capture and upload workflow for one performer, using the Move One iOS app or a supported uploaded video file.
- Genesis: enterprise multi-camera markerless mocap system using Z CAM cameras, local processing, calibration, actor profiles, and studio pipeline export.

Do not use this skill for general animation direction, hand-keyed animation, generative 3D character creation, face performance capture beyond what is documented by Move AI, cloth simulation, or non-Move mocap systems.
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