Individual skill
2d-character-rig-animation
Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.
skills/production/creative-direction/2d-character-rig-animation/SKILL.md
Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 11, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 241
- Repository last updated
- Jul 14, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent Repository topic
- agentic-ai Repository topic
- ai Repository topic
- ai-audio Repository topic
- ai-video Repository topic
- claude Repository topic
- codex Repository topic
- copilot Repository topic
- cursor Repository topic
- generative-media Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
Read excerpt
# 2D character rig animation
Use this skill after the character design and approved model/reference sheets exist. Its job is to turn that design into a reusable performance system whose parts stay connected, poses remain on-model, facial states read clearly, and animation can be reproduced across shots and runtimes.
The rig may be SVG, layered vector art, raster cutouts, a bone-and-mesh puppet, or a hybrid. Runtime APIs differ; the production contract does not.
## Boundaries
This skill owns:
- part decomposition, draw order, hierarchy, pivots, controls, and constraints;
- bind/rest pose and coordinate conventions;
- rigid cutout versus deforming mesh decisions;
- reusable body poses, facial states, visemes, gestures, and cycles;