Individual skill
meshy-3d
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
skills/providers/3d-generation/meshy-3d/SKILL.md
Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1
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- Matches the observed repository HEAD
- Yes
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- Yes
- Repository scan complete
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- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 11, 2026
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- Repository stars (not skill ratings)
- 241
- Repository last updated
- Jul 14, 2026
- License
- MIT
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# Meshy 3D generation
Meshy is a hosted generative-3D service. You give it text or images; it returns
a textured mesh (GLB/FBX/OBJ/USDZ/STL/3MF), with optional PBR maps, remeshing,
UV, auto-rigging, and library animations. Everything runs as **asynchronous
jobs**: you POST a task, get a task ID, then poll, stream (SSE), or receive a
webhook until `SUCCEEDED`.
This skill covers driving Meshy well: choosing the right generation mode,
writing prompts that separate geometry from texture, controlling topology and
poly count, texturing and re-texturing, rigging and animating, exporting into a
game/film/print pipeline, and judging whether the output is usable.
## Evidence labels used below