Individual skill

meshy-3d

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.

skills/providers/3d-generation/meshy-3d/SKILL.md

Read pinned source

Source commit 8c85352d5d75d4dcbe58480bd138e37b9742bab1

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 11, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
241
Repository last updated
Jul 14, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Meshy 3D generation

Meshy is a hosted generative-3D service. You give it text or images; it returns
a textured mesh (GLB/FBX/OBJ/USDZ/STL/3MF), with optional PBR maps, remeshing,
UV, auto-rigging, and library animations. Everything runs as **asynchronous
jobs**: you POST a task, get a task ID, then poll, stream (SSE), or receive a
webhook until `SUCCEEDED`.

This skill covers driving Meshy well: choosing the right generation mode,
writing prompts that separate geometry from texture, controlling topology and
poly count, texturing and re-texturing, rigging and animating, exporting into a
game/film/print pipeline, and judging whether the output is usable.

## Evidence labels used below
Back to top