Individual skill
procedural-canvas-animation
Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.
skills/production/runtime-assembly/procedural-canvas-animation/SKILL.md
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- Last checked
- Nov 11, 2026
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- Repository last updated
- Jul 14, 2026
- License
- MIT
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# Procedural Canvas animation
Use this skill when a 2D bitmap canvas is the appropriate drawing surface for procedural motion. It covers authored particles, vector/noise fields, trails, weather, textures, generative geometry, and lightweight simulations for rendered media.
It does not cover Three.js scene graphs, WebGL/WebGPU shaders, D3 data semantics, game-engine architecture, or a generic frontend Canvas tutorial.
## Evidence stance
- **Documented fact:** behavior from WHATWG, ECMAScript, p5.js, W3C, or cited API documentation.
- **Production heuristic:** a practical design or optimization choice to test in the target runtime.
- **Empirical observation:** a measured result from the actual animation, browser, frame output, or encoded delivery.
Facts were verified **2026-07-12**. Canvas, browser, p5.js, OffscreenCanvas, and encoding behavior can change; pin versions and record the render environment.