Individual skill
siggraph-reproducibility
Use when building the reproducibility story for a SIGGRAPH / TOG paper, covering deterministic result regeneration, scene/mesh/weight provenance, hardware and timing disclosure, floating-point and GPU non-determinism, and a code/data release that a reader or a Graphics Replicability Stamp volunteer can actually run.
SIGGRAPH-Skills/skills/siggraph-reproducibility/SKILL.md
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# SIGGRAPH Reproducibility
In computer graphics, reproducibility means a reader can **regenerate your figures and timings**,
not merely re-derive your equations. SIGGRAPH's culture rewards this heavily — the community runs
its own replicability stamps (see `siggraph-artifact-evaluation`) — but the review itself is
decided on the paper and its supplemental video, so reproducibility is something you *build into*
the work from the start, not bolt on at camera-ready. Anchor policy to
`resources/official-source-map.md`.
## Reproducibility here is result-reproducibility
A graphics result is an image, a mesh, a frame sequence, or a timing on specific hardware. Each
class has its own failure mode: