Individual skill

hyperframes-scene-animator

接管 talking-head-hyperframes 的 READY_FOR_EXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATE_ONLY 或路径/hash/合同不完整时精确拒绝,不用于创建固定模板。

skills/hyperframes-scene-animator/SKILL.md

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# HyperFrames Scene Animator

在固定舞台交接后,先完成全镜头最终静态页的人工审核,再制作动效并闭环至 `preview-v1`。固定模板仍归 `talking-head-hyperframes` 所有。

## 开工门禁

每次执行先读取:

1. 项目的 manifest 与 template handoff;
2. 已锁定的导演脚本、制作规格、素材计划、对齐字幕和 motion contract;
3. 本地 [AESTHETICS.md](AESTHETICS.md);
4. 本地 [runtime adaptation contract](references/runtime-adaptation.md);
5. 当前启用的 `hyperframes`、`hyperframes-core`、`hyperframes-animation` 与 `hyperframes-cli` skills。只有写 GSAP 时才加载对应 adapter/GSAP reference,只有实现真实 scene boundary 时才加载 transition overview、catalog 和所选转场类别。
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