Individual skill

animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

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# Anime.js for HyperFrames

HyperFrames can seek Anime.js instances through its `animejs` runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.

## Contract

- Create animations or timelines synchronously during composition initialization.
- Set `autoplay: false` so Anime.js does not advance on its own clock.
- Register every returned animation or timeline on `window.__hfAnime`.
- Use finite durations and loop counts.
- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.

The adapter seeks every registered instance with `instance.seek(timeMs)`, where `timeMs` is HyperFrames time in milliseconds.
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