Individual skill

wireframe

Explore many ideas with wireframes and storyboards

Anthropic/claude-design/skills/wireframe/SKILL.md

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# Wireframe

Help the user explore design ideas quickly. Interview them, then generate multiple rough wireframes to map out the design space before committing to a direction. Prioritize breadth over polish: show 3-5 distinctly different approaches for each idea. Use simple shapes, placeholder text, and minimal color to keep the focus on structure and flow. Use a sketchy vibe -- handwritten but readable fonts; b&w with some color; low-fi and simple. Lay the wireframes out as a vertical options stack:

Present multiple design options as a vertical stack of turns — each turn of options is its own `<section>`, newest turn at the **top**, and every option gets a stable `{turn}{letter}` id (`1a`, `1b`, `2a`…) that the user references back in chat and you cross-link between turns. Always include `<meta name="design_doc_mode" content="canvas">` in `<helmet>` — the host provides pan/zoom, so the user can freely zoom out on designs wider than the viewport.

**How to write it** — put one `<style>` block in `<helmet>`, then one `<section class="dv-turn">` per turn as a **direct child of the root** (right after `</helmet>`, no wrapper). When the user asks for another round, **insert the new section ABOVE the existing ones** so the latest work sits at the top; never reorder, renumber, or delete earlier turns.

```html
<helmet data-dc-atomics><meta name="design_doc_mode" content="canvas"><style>
body{margin:0;background:#f0eee9;font-family:system-ui,sans-serif}
.dv-turn{padding:40px 44px 32px;border-bottom:1px solid rgba(0,0,0,.08);scroll-margin-top:16px}
.dv-thd{display:flex;align-items:baseline;gap:10px;margin:0 0 20px}
.dv-tid{font:600 10px ui-monospace,Menlo,monospace;padding:3px 7px;background:#1a1a1a;color:#fff;border-radius:4px;text-decoration:none}
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