Individual skill
threejs
Three.js 3D reference hub. Use when working with Three.js: pick the topic below and read its file for patterns and API guidance.
Meta/muse-code/plugins/threejs/skills/threejs/SKILL.md
Source commit a2d33761e49b98f6ec1b48f12143264eb9b4ff4f
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- Matches the observed repository HEAD
- Yes
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- Yes
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- Yes
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 71,110
- Repository last updated
- Nov 9, 2026
- License
- CC0-1.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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Files and excerpt
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Browse files
SKILL.mdcore · 1,515 bytesreferences/threejs-animation.mddoc · 12,557 bytesreferences/threejs-fundamentals.mddoc · 11,520 bytesreferences/threejs-geometry.mddoc · 13,829 bytesreferences/threejs-interaction.mddoc · 16,318 bytesreferences/threejs-lighting.mddoc · 12,027 bytesreferences/threejs-loaders.mddoc · 14,032 bytesreferences/threejs-materials.mddoc · 13,418 bytesreferences/threejs-postprocessing.mddoc · 14,427 bytesreferences/threejs-shaders.mddoc · 14,056 bytesreferences/threejs-textures.mddoc · 13,643 bytes
Read excerpt
# Three.js
This skill is a hub: one catalog row pointing at ten topic references.
When the task touches a topic, read that topic's file in one hop: join
its `references/threejs-<topic>.md` path against the `skill-dir` value in
this body's wrapper header and pass the absolute path to `read_file`.
- `references/threejs-fundamentals.md` — scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
- `references/threejs-geometry.md` — built-in shapes, BufferGeometry, custom geometry, instancing.
- `references/threejs-materials.md` — PBR, basic, phong, shader materials, material properties.
- `references/threejs-lighting.md` — light types, shadows, environment lighting.
- `references/threejs-textures.md` — texture types, UV mapping, environment maps, texture settings.
- `references/threejs-animation.md` — keyframe and skeletal animation, morph targets, animation mixing.
- `references/threejs-loaders.md` — GLTF, textures, images, models, async loading patterns.