Individual skill
herdr-swarm
Run a small agent swarm (3-8 workers) through Herdr for large tasks that one agent cannot hold in context — goal decomposition into an ownership-split task tree, merge queue with neutral arbitration, shared decision log, field guide memory, hidden benchmarks. Use when the user wants a swarm, fan-out implementation of a big spec, multi-agent build from a spec, or says swarm/蜂群. Built strictly on top of the herdr-dispatch skill.
skills/herdr-swarm/SKILL.md
Source commit 4b730ea7278bf83e4af40deef7a44ce95bc93252
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- Last checked
- Nov 5, 2026
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- Repository last updated
- Sep 12, 2026
- License
- MIT
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- agent-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- herdr Repository topic
- multi-agent Repository topic
- engineering Derived category
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SKILL.mdcore · 7,549 bytesSKILL.mdcore · 7,549 bytesreferences/benchmarking.mddoc · 1,396 bytesreferences/field-guide.mddoc · 1,738 bytesreferences/merge-queue.mddoc · 2,486 bytesreferences/review.mddoc · 1,520 bytesreferences/task-tree.mddoc · 2,333 bytestemplates/leaf-brief.mddoc · 1,325 bytes
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# Herdr Swarm
Small-scale swarm protocol, distilled from Cursor's "Agent swarms and the new model economics" (Jul 2026): scalability comes from **context efficiency and coordination discipline**, not raw parallelism. This skill is the orchestration layer; it never touches `herdr` directly — all spawning, collecting, and messaging goes through the **herdr-dispatch** skill's verbs (`doctor`, `assign`, `watch`, `collect`, `send`, `handoff`, `stop`).
## Preconditions
1. herdr-dispatch must be installed and its `doctor` must pass. If not, stop and tell the human.
2. The task must be big enough that one agent would lose context: multiple modules, a full spec, hours of work. For a single-file fix, use herdr-dispatch directly instead.
3. `--worktree` isolation is mandatory for every implementation leaf. Read-only leaves may share the main tree.
## Roles
- **Captain (this session) = planner.** Decomposes, decides, arbitrates merge order, reviews. The captain never implements code itself and never hand-waves a design decision into a brief — undecided design questions stop the tree until the captain decides them (or asks the human).
- **Workers = executors.** One leaf each. Workers do not plan, do not dispatch, and do not talk to each other. All cross-worker information flows through files the captain points at.