Individual skill

charles-video-maker

Make videos with code and explain ideas with machines: code-rendered videos (Canvas / SVG / WebGL / Three.js / Remotion / Manim via Playwright + FFmpeg), narrated vertical shorts from a script, isometric Anatomy figures and machine-explainer videos, optionally over real footage or in one of the 53 Lemo-Opuscar art styles. Also the Douyin mode: remake a trending 抖音 video end to end and find topics for it. Use whenever someone wants to make, animate or render a video, motion graphic, explainer or promo, turn an article or script into a video, or draw how something works, including「做抖音视频」「复刻这条抖音」「用某某风格做一期抖音」「找抖音选题」「抓 Vibe 热点」 「做个视频」「用代码做视频」「做个动效」「把这篇文章做成视频」「文字稿转视频」「口播稿做成视频」「画个原理图」 「做个等距插图」「用机器讲清楚这个概念」「做个油画风 / 水彩 / 浮世绘 / 水墨风的短片」「用原片 / 实录 / 空镜做视频」 「画面不要全是插图」. For a named Lemo-Opuscar style as a narrated vertical short, prefer this over lemo-opuscar. Not for generating footage with video models, editing in Premiere/CapCut/AE, or subtitling an existing video.

skills/charles-video-maker/SKILL.md

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Nov 4, 2026
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# charles-video-maker:用代码和真实素材做视频,用机器讲概念

这个 skill 起步于两个开源项目的合并:用代码逐帧渲染视频的 [xilo-opus-video](https://github.com/Kianzzz/xilo-opus-video)(含本仓库加的配音流水线),和用等距机器解释概念的 [Anatomy](https://github.com/wheresryan22/anatomy)(原样收在 `anatomy/`),再用一层桥接(`bridge/`)把 Anatomy 的机器变成可以逐帧渲染的视频画面。之后又加了素材层(真实画面打底,`scripts/footage/`)和可选的 Lemo-Opuscar 风格库。

## 先分流:要做哪一种

| 用户要的 | 走哪条路 | 从哪读起 |
|---|---|---|
| 一条视频(宣传片、动效、知识讲解、文字稿转视频) | 下面的视频流程(第 0–6 步) | 本文件 |
| 一张插图 / 交互图 / 原理图(给文档、博客、落地页用),不是视频 | Anatomy 的流程,产出 HTML、SVG 或 React 组件 | `anatomy/SKILL.md`,kit 在 `anatomy/kit/` |
| 抖音视频(「做抖音视频」「复刻这条」、给了抖音链接或原片、「用 <风格名> 做一期」;「找选题」「抓热点」「Vibe 有什么在火」先走其中的 D-1 找选题) | 复刻爆款、一锅出:蒸馏原片风格 → 重写文案 → 先测配乐再排画面 → 交付,中途不问,覆盖下面流程的多项默认值 | `references/douyin-remake.md` |
| 一条讲原理的视频,概念能对应到一台会动的机器 | 先按 Anatomy 造机器,再按视频流程配音、包装、渲染 | `references/anatomy-video.md` |

用户嫌画面全是插图、不够精美,或者手上有原视频、要讲的是产品或游戏:照样走视频流程,开工四选的「画面」选「素材打底」,见 [references/footage-layer.md](references/footage-layer.md)。
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