Individual skill

sprite-gen

Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, typography logos (로고, 타이포그래피, 타이틀 글자, 타이틀 로고, wordmark, logo, title lettering: a title screen drawn with the title in it, its lettering lifted out transparent), standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, engine exports, repeating backgrounds, projected shadows, talking face layers over body motions (말하는 얼굴, 입 맞추기, 얼굴 층, lip sync, face pack), motion/contact inspection and optional scene composition from existing assets.

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# Sprite Gen

Generation entry points: **make sprites**, **make an image**, or **animate a still into a video**. Existing generation, extraction and export tools do the work; the user chooses the result and provider. For **repeat a background**, **project a shadow**, **inspect motion** or **compose a scene**, use the independent routes below directly with existing assets.

## Start every generation request here

For a standalone video clip, read [video](docs/video.md) and use `sprite-gen video`.
This route works from any agent engine and delivers a verified MP4 plus report.
For sprites or ordinary images, use the guides below.

Read [user-workflow](docs/user-workflow.md), then run the appropriate read-only guide:

```bash
$SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind sprite
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