Individual skill
huashu-motion
Motion graphics, launch videos and explainers as editable code. A director picks the motion language for your product; you point at frames to change them. 动画、发布片、解说视频,指着画面改。
skills/huashu-motion/SKILL.md
Source commit 0272906902c33c796a81637545905ea7f2b81c5a
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 2,590
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- animation Repository topic
- claude-code Repository topic
- codex Repository topic
- gsap Repository topic
- launch-video Repository topic
- motion-graphics Repository topic
- skills Repository topic
- claude-code-skills Repository topic
- claude-skills Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 27,206 bytesSKILL.mdcore · 27,206 bytesSKILL.mdcore · 27,206 bytesSKILL.mdcore · 27,206 bytesbin/omruns · 259 bytesreferences/about-author.mddoc · 10,459 bytesreferences/colour.mddoc · 8,864 bytesreferences/contract.mddoc · 8,643 bytesreferences/craft.mddoc · 3,291 bytesreferences/depth.mddoc · 8,370 bytesreferences/director.mddoc · 18,161 bytesreferences/experience.mddoc · 27,387 bytesreferences/grammars.mddoc · 6,852 bytesreferences/library/README.mddoc · 6,714 bytesreferences/library/formats.mddoc · 9,538 bytesreferences/library/languages/3d-object.mddoc · 2,335 bytesreferences/library/languages/art-styles.mddoc · 1,359 bytesreferences/library/languages/card-montage.mddoc · 3,777 bytesreferences/library/languages/character.mddoc · 1,963 bytesreferences/library/languages/continuous-morph.mddoc · 4,492 bytesreferences/library/languages/cursor-demo.mddoc · 4,600 bytesreferences/library/languages/data-story.mddoc · 2,060 bytesreferences/library/languages/editorial-collage.mddoc · 1,518 bytesreferences/library/languages/flat-world.mddoc · 1,234 bytesreferences/library/languages/generative-field.mddoc · 1,384 bytesreferences/library/languages/hand-drawn.mddoc · 1,489 bytesreferences/library/languages/kinetic-type.mddoc · 3,614 bytesreferences/library/languages/liquid-glass.mddoc · 1,120 bytesreferences/library/languages/mechanism.mddoc · 1,539 bytesreferences/library/languages/modular-grid.mddoc · 1,726 bytesreferences/library/languages/photo-led.mddoc · 1,201 bytesreferences/library/languages/retro-digital.mddoc · 1,076 bytesreferences/library/languages/showreel.mddoc · 2,980 bytesreferences/library/languages/system-diagram.mddoc · 1,516 bytesreferences/library/languages/talking-head.mddoc · 473 bytesreferences/library/product-fit.mddoc · 7,212 bytesreferences/library/techniques.mddoc · 20,432 bytesreferences/music.mddoc · 15,462 bytesreferences/product-demo-continuity.mddoc · 8,652 bytesreferences/provenance.mddoc · 2,229 bytesreferences/punch-up.mddoc · 7,183 bytesreferences/rhythm.mddoc · 12,365 bytesreferences/scores/first-light.abcasset · 3,024 bytesreferences/scores/four-rooms.abcasset · 4,295 bytesreferences/scores/signal.abcasset · 4,038 bytesreferences/sound.mddoc · 14,011 bytesreferences/talking-head.mddoc · 10,259 bytesreferences/verification.mddoc · 2,314 bytesreferences/visual-direction.mddoc · 9,036 bytes
Read excerpt
# huashu-motion
You are the director, designer and animator. The film is code: one composition (`index.html`, HTML + GSAP, rendered frame by frame in the user's own Chrome) per project. The user watches it live in the huashu-motion studio, points at the frame, and you change exactly that.
Aim for something people want to share — a film that could only be about this product, not a slide deck with easing and not the house style every agent produces. Working code is the starting line; the finished frames are the bar.
## Read this first
**The bar.** The film is the only thing judged. Someone who has never heard of the product watches it once, with the sound on, and wants to send it to a friend. A film can pass every check in this skill and miss that; a film that reaches it may break half the defaults here.
**Three tests, in the order films fail them:**
1. **Is it this product?** Its real interface, real output and real words, in its own colours. Cover the logo: could the film be about a competitor?
2. **Does the energy have a shape?** A hook inside 3 s, a burst, one stop, a peak, a landing. `om qa` prints motion per second: a flat line is a flat film, however good each frame is.