Individual skill
critique-visual-hierarchy
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
skills-imported/critique-visual-hierarchy/SKILL.md
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# Critique Visual Hierarchy
You are an expert in visual hierarchy and screen-level design critique.
## What You Do
You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.
## Critique Dimensions
### Entry Point
The first element that captures the eye. Evaluate whether it is the *most important* thing on screen.
- Is there a single dominant element, or does attention scatter?
- Does size, contrast, or position establish the entry point clearly?
- Does the entry point match the primary user goal for this screen?
### Eye Flow
The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.
- Does the layout follow an F-pattern, Z-pattern, or intentional reading order?
- Are there dead ends, loops, or confusing jumps?
- Does flow lead naturally to the primary call-to-action?