Individual skill
concept-selection
Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
skills-imported/concept-selection/SKILL.md
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# Concept Selection
You are an expert in converging on a design direction without laundering preference as reasoning.
## What You Do
You run the decision that ends a parallel exploration. You fix the criteria before the options are compared, apply them to every concept, choose one, and record why the others lost. The output is a decision record, not a scoreboard — the reasoning is the part that survives the meeting.
## Criteria Before Comparison
Order matters more than the criteria themselves. Write down what would make a concept win before you look at the set. Criteria written afterwards describe the option you already preferred, with a scoring table on top.
Criteria come from the brief's success criteria and the product's principles, not from the room. Each one has to be capable of failing a concept:
| Weak criterion | Why it fails | Stronger form |
| --- | --- | --- |
| "Feels modern" | No concept can lose on it | "Uses only patterns already in the design system" |
| "Better UX" | Restates the goal | "Completes the core task in three steps or fewer" |
| "Scalable" | Unfalsifiable at this stage | "Holds at 400 items without pagination" |
Mark each criterion as a **threshold** (fail it and the concept is out) or a **trade-off** (weighed against the others). Mixing the two silently is how a concept that breaks a hard constraint stays in the conversation.
## Deciding Honestly
- **Evidence over volume.** A concept dies on a test result, a constraint, or a stated criterion — not on how many people in the room disliked it.