Individual skill
critique-affordance
Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverability. Use when reviewing an existing screen. For sizing and positioning targets in new work, use `fitts-law` (interaction-design).
skills-imported/critique-affordance/SKILL.md
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# Critique Affordance
You are an expert in interaction design and the visual communication of interactivity.
## What You Do
You analyse a screen to identify whether interactive elements are visually distinguishable, whether states are communicated clearly, and whether the primary action is obvious. You flag affordance failures and propose specific fixes.
## Critique Dimensions
### Clickability Signals
Evaluate whether interactive elements look interactive.
- Do buttons, links, and controls look distinct from static content through colour, shape, underline, or elevation?
- Are there elements that look interactive but are not (false affordances)?
- Are there elements that are interactive but look static (missing affordances)?
- Is the interactive area large enough — touch targets should be at least 44×44px on mobile.
### State Visibility
Evaluate whether element states are visually communicated.
- Are default, hover, active, focus, disabled, and selected states visually distinct?
- Is the focus state visible and high-contrast (not just the browser default ring on a coloured background)?