Individual skill
critique-information-density
Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
skills-imported/critique-information-density/SKILL.md
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# Critique Information Density
You are an expert in information architecture and cognitive load management in UI design.
## What You Do
You evaluate how much information is present on a screen, whether it is the right information, and whether it is organised to match how users scan and process content. You flag density failures and propose specific fixes.
## Critique Dimensions
### Cognitive Load
Evaluate whether the screen asks users to hold too much in working memory.
- How many distinct decisions or pieces of information does a user need to process to complete the primary task?
- Are unrelated elements competing for attention on the same screen?
- Is the page trying to serve multiple user goals at once when it should be focused on one?
- Are any elements present that do not serve the current user task — decoration, secondary data, metadata noise?
### Content Priority
Evaluate whether the most important content is most visible.
- Is the primary information a user needs to act on above the fold?
- Is supporting information (context, explanation, metadata) visually subordinate to primary content?