Individual skill

3d-web-experiences

Create 3D web experiences: scene setup, models, materials, lighting, animation, scroll-driven scenes, and performance budgets. Use when adding 3D to websites beyond basic demos.

skills/3d-web-experiences/SKILL.md

Read pinned source

Source commit faf37c0859ebf627bfcb5225e8057d088691e0ae

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
No
Observed behavior
Not checked yet
Last checked
Nov 8, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
54
Repository last updated
Oct 10, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# 3D Web Experiences

A practical guide to shipping 3D on the web — product viewers, hero scenes, scroll-driven storytelling, configurators — with an emphasis on the asset pipeline and performance budgets that separate smooth experiences from janky tech demos.

## Overview

Web 3D = WebGL (or WebGPU) + a scene graph library (three.js dominates) + 3D assets + disciplined performance work. The hard parts are rarely the rendering code: they're **asset weight** (a 50MB model kills mobile), **draw calls** (hundreds of meshes = slow), and **frame budget** (16.6ms at 60fps, less on low-end devices).

Rule of thumb: design the experience for the weakest device you support, then enhance — not the reverse.

## When to use

- 3D product viewers and configurators (color/material/parts switching).
- Animated hero scenes and scroll-driven 3D storytelling.
Back to top