Individual skill
3d-web-experiences
Create 3D web experiences: scene setup, models, materials, lighting, animation, scroll-driven scenes, and performance budgets. Use when adding 3D to websites beyond basic demos.
skills/3d-web-experiences/SKILL.md
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# 3D Web Experiences
A practical guide to shipping 3D on the web — product viewers, hero scenes, scroll-driven storytelling, configurators — with an emphasis on the asset pipeline and performance budgets that separate smooth experiences from janky tech demos.
## Overview
Web 3D = WebGL (or WebGPU) + a scene graph library (three.js dominates) + 3D assets + disciplined performance work. The hard parts are rarely the rendering code: they're **asset weight** (a 50MB model kills mobile), **draw calls** (hundreds of meshes = slow), and **frame budget** (16.6ms at 60fps, less on low-end devices).
Rule of thumb: design the experience for the weakest device you support, then enhance — not the reverse.
## When to use
- 3D product viewers and configurators (color/material/parts switching).
- Animated hero scenes and scroll-driven 3D storytelling.