Individual skill

build-wireframe-scan-reveal

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.

skills-imported/build-wireframe-scan-reveal/SKILL.md

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Oct 10, 2026
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# Build a Wireframe Scan Reveal

Make one world-space wavefront conduct both representations: draw topology at the front, hold the solid behind it, then remove the temporary cage. Reach for `technical-wireframe-info-layout` when wireframe is the page's permanent visual language; reach for `animation-on-scroll` when the conductor is DOM scroll rather than a 3D wave.

Extracted from `inner-green-3d.html`, where a survey pulse had to grow a procedural moss root through cards and type without reading as a circular mask.

## Pair two representations

Create the solid mesh and a temporary `LineSegments` cage from the same source geometry. Share `uScanOrigin`, `uScanRadius`, and time between their materials. Keep both in world space; local-space distance changes when a group is scaled or nested and tears the two fronts apart.

Discard the solid beyond the front, with a lag that leaves the cage visible first:

```glsl
uniform vec3 uScanOrigin;