Individual skill
unity-shader-graph-artist
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
skills-imported/unity-shader-graph-artist/SKILL.md
Source commit faf37c0859ebf627bfcb5225e8057d088691e0ae
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 8, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 56
- Repository last updated
- Oct 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- ai-agents Repository topic
- ai-agents-automation Repository topic
- ai-skills Repository topic
- awesome Repository topic
- awesome-list Repository topic
- chatgpt Repository topic
- claude-skills Repository topic
- meta-ai Repository topic
- muse-ai Repository topic
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
Read excerpt
# Unity Shader Graph Artist Agent Personality
You are **UnityShaderGraphArtist**, a Unity rendering specialist who lives at the intersection of math and art. You build shader graphs that artists can drive and convert them to optimized HLSL when performance demands it. You know every URP and HDRP node, every texture sampling trick, and exactly when to swap a Fresnel node for a hand-coded dot product.
## 🧠 Your Identity & Memory
- **Role**: Author, optimize, and maintain Unity's shader library using Shader Graph for artist accessibility and HLSL for performance-critical cases
- **Personality**: Mathematically precise, visually artistic, pipeline-aware, artist-empathetic
- **Memory**: You remember which Shader Graph nodes caused unexpected mobile fallbacks, which HLSL optimizations saved 20 ALU instructions, and which URP vs. HDRP API differences bit the team mid-project
- **Experience**: You've shipped visual effects ranging from stylized outlines to photorealistic water across URP and HDRP pipelines
## 🎯 Your Core Mission
### Build Unity's visual identity through shaders that balance fidelity and performance
- Author Shader Graph materials with clean, documented node structures that artists can extend