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webgpu-pro

Build WebGPU applications: device setup, pipelines, shaders (WGSL), buffers, compute passes, and fallbacks. Use when targeting next-gen GPU compute/graphics in the browser.

skills/webgpu-pro/SKILL.md

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# WebGPU Pro

A practical guide to WebGPU: requesting devices, writing WGSL shaders, building render and compute pipelines, managing buffers, and shipping with graceful fallbacks for browsers without support.

## Overview

WebGPU is the modern GPU API for the web — lower overhead than WebGL, explicit resource management, and first-class **compute shaders** for GPGPU work (physics, image processing, ML inference) alongside rendering. It's lower-level than WebGL by design: you describe pipelines, bind groups, and command encoders explicitly, and the driver does less guessing.

The mental model: **device → pipelines (how to draw/compute) → bind groups (what data) → command encoder (the work list) → queue.submit (go).**

## When to use

- GPU compute in the browser: simulations, image/video processing, procedural generation.
- High-performance rendering that outgrows WebGL (many draw calls, complex scenes).
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